3.2. Classes

๐Ÿ”น 3.2.1. Mage

The Mage is a branch that specializes in destructive skills through the use of magic that draws from the โ€œAether.โ€ In skirmishes, they can deal medium and long-range damage and perform crowd-control to carry out their attacks. However, the Mage is often weaker due to their limited casting time when it comes to melee combat. Therefore, when facing branches that favor physical strength and melee, the Mage is in no position to emerge victoriously.

๐Ÿ”น 3.2.2. Priest

The Priest is a branch of the worship of the "Aether." They believe that Heroes should only use this power to maintain balance and help weak creatures. Therefore, Priests often enhance their ability to develop healing and defensive skills through the knowledge gained from the "Aether" energy. In battles, Priest often stands in the rear position to help recover and reduce damage suffered by allies. Although the Priest's ability to deal damage is relatively low, their resonance skills always target branches that use dark power.

๐Ÿ”น 3.2.3. Warlock

The Warlock is a particular class that can use pure and dark energy obtained from โ€œAether.โ€ Therefore, with unique skills, the attacks of the Warlock often deal a significant amount of damage. However, despite having excellent offensive capabilities, their physical strength is their biggest weakness. So, in combat, a Warlock needs to have direct protection branches to avoid becoming the target of attacks and focus on showing off their core abilities.

๐Ÿ”น 3.2.4. Warrior

The Warrior is a branch of elite warriors who are trained to be able to use weapons skillfully. Their strength is more physical than magical. For them, the use of magic strengthens the body, increases protection, and increases damage to physical attacks. Warriors are very suitable for melee positions. When equipped with weapons transformed by the energy of โ€œAether,โ€ they will become a bane for branches that rely too much on magic.

๐Ÿ”น 3.2.5. Chemist

The Chemist develops their abilities at making potions through learning from the darker corners of the "Aether" knowledge. Though not possessing serious physical damage or the ability to channel magic, the Chemist's poison-imbued equipment is the kind of magic that disables and damages opponents persistently throughout the game. In a fight, a Chemist is well-suited to the support position to restore health for the attack line with lightning speed or use toxins to debuff opponents during the match.

๐Ÿ”น 3.2.6. Hunter

The Hunter is also known as the survivalist. Carrying sharp bows and arrows or destructive rifles, they roam around the jungle in search of prey. Not only can they kill any creature encountered, but the Hunter also can attract animals to become companions. Because of their deep connection with nature, they are an essential part of the game for maintaining the balance of the life-and-death cycle of nature.

๐Ÿ”น 3.2.7. Assassin

The Assassin is known as the dauntless killer. They can use physical skills combined with unique magic to increase damage. However, the Assassin's defense is lackluster, allowing them to mainly fight in areas with rugged terrain, suitable for hiding and taking advantage of their lightning reflexes.

๐Ÿ”น 3.2.8. Mech

The Mech is the true heir of the Keens. They use the technology their race has learned and the energy of "Aether" to create advanced weapons of destruction to attack opponents with deafening speed. However, their shortcoming lies in the "Aether's" limited ability to store energy. Thus, in a fight, if the squad has a Priest or Mage to provide support, a Mech will avoid wasting energy and deploy skills most effectively.